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Problem 915: Franz Pachl & Dieter Mueller - Fairy (Equihopper, Equistopper, Rook-Moose, Circe)
franz.pachldieter.mueller(23.10.2018) A fantastic fairy original with cyclic change of functions by the germanian duo!
a) 1.nEQb6-d8 nESb8xd8[+nEQd1] 2.nEQd1-b3 nRMa7xd8[+nESd1]#
b) 1.nRMa7-d8 nEQb6xd8[+nRMd1] 2.nRMd1-e3 nESb8xd8[+nEQd1#
c) 1.nESb8-d8 nRMa7xd8[+nESd1] 2.nESd1-e1 nEQb6xd8[+nRMd1]#
Equihopper (EQ): Hops on any straight line (joining square midpoints) to an equal distance beyond a hurdle. Interference and pinning effects are possible on the line.
Equistopper (ES): Moves to any square that is exactly half-way towards another unit. For an orthogonal or diagonal move, it can only use the closest piece on the line as the reference unit.
Moose (M): a grasshopper which pivots 45' (to either side) at the hurdle.
Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour (pieces), on the file of capture (pawns), or on the capture file’s promotion square (fairy pieces). If the rebirth square is occupied the capture is normal. 

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