Problem 210: Karol Mlynka - Fairy (Boyscout, Alfil, Andernach Grasshopper, Dragon, Leaper, Camelrider) |
a) 1.AGf6(wPe7) e8AG+ 2.Sd8 AGc6(wBS)#, b) 1.AGf6(wPe7) e8AL 2.AGd4(wPe5) ALc6# c) 1.AGf6(wPe7) e8(24) 2.d4 (24)c4# d) 1.AGf6(wPe7) e8(25) 2.b3 (25)c3# e) 1.AGf6(wPe7) e8CR 2.d4 CRc2# f) 1.AGf6(wPe7) e8DR 2.Bc7 DRxc7# g) 1.AGf6(wPe7) e8CT 2.BSg6 CTg7#
Boyscout (Crooked Bishop): moves like a bishop, but takes a right-angle turn after each step. Alfil: (2,2/2,2) leaper Leapers: moving directly to the destination square with no pinning or interference effects (the Knight is 1,2/2,1 leaper). Dragon: combination of Knight and Pawn Cavalier Trojan (Trojan Horse): (1,2;0,2) Leaper-Rider (for example – CTa1 can move on b3-b5-b7 or c2-e2-g2) Camelrider: a rider along any straight line of Camel [a (1,3/3,1) leaper] moves, e.g. CRa1-b4-c7 or CR a1-d2-g3. Hoppers: riders additionally requiring one or more hurdles (units occupying squares on their lines) |
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