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Problem 466: Karol Mlynka - Fairy (KoBul Kings, Circe)

mlynka(18.11.2014) A wonderful Pser-HS# problem by Karol Mlynka with combination of KoBul Kings and Circe.

 

 

 

 

 

 

466

 

a) 1.g1R+ Kh7 2.h1R+ Rh6 3.Rg7+ Kxg7(b8=rR)(+bRh8)

4.Rxh6(g7=rR)(+wRa1) Ra8+ 5.rRxb7(g7=K)(+wPb2)#

b) 1.g1Q+ Kh6 2.Qxb6(h6=rR)(+wRa1)+ rRxh4(b8=rB)(+bBf8)

3.h1Q+ rRxh1(b8=rQ)(+bQd8) 4.Qdc7 Ra8+ 5.rQxb7(h1=K)(+wPb2)#

 

Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour (pieces), on the file of capture (pawns), or on the capture file’s promotion square (fairy pieces). If the rebirth square is occupied the capture is normal. 

KoBul Kings: when a piece (not a pawn) of his own side is captured, a King transforms into a Royal piece of the same type as the captured one. When the King is in the form of any Royal piece and there is a capture of one of the pawns of his own side, he becomes a normal King again.

Pser: A parry series-mover differs from a standard series-mover prior to the last move as follows:

-the series-side may give check during the series;

-when checked, the idle-side must immediately parry the threat;

-a parry-move may be helpful or defensive, depending on the problem-type;

-after a check-and-parry, the series-side continues the series.

Every Pser problem combines two stipulations:

Part 1 – Pser, which indicates the special series play with participation of both sides according to the author’s definition;

Part 2 – the kind of problem, according to well known stipulations, which can show direct play (n#, n=, s#, s= r#, r=, etc), help play (h#, h=, h==, etc) or mixed play (hs#, hs=, hs= =, etc).

 

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